This Is (GameCube) Water
By ZACH NOBLE
My gut reaction: Catastrophe! My daughter and her generation will get seduced by the machines and wind up living hunched-over virtual lives like this!
But maybe I should worry less. I was once 11 years old and falling in love with a purple hexahedron’s output.
I had hazy memories of oceanside towns like Newport News and Monterey, of lapping waves and soothing cyan as far as the eye could see. But by 2001 I was a resident of landlocked Memphis, Tenn. The heat and mosquitoes forced me indoors most of the time, where I discovered water all over again on the Nintendo GameCube.
The game was Pikmin.
The graphics haven’t held up (water rendering is a big deal), but at the time, I was blown away.
Up to that point, electronic media had been all about progress to my undeveloped lizard brain: See what happens next in the movie, get to the next level of the game.
But with Pikmin, for the first time, I just wanted to soak in an artificial environment. I just wanted to be there.
I felt the feeling even more strongly in later games.
And then I was a (mostly) grownup. I went to college on the outskirts of Pittsburgh, where oceans were as scarce as soccer fans.
I pined for water more than ever.
And then I moved to California.
And I realized the true beauty of the GameCube games of the early Bush years: They had been reflecting reality. Even “The Legend of Zelda: The Wind Waker” was merely mimesis-plus-cel-shading.
The digital images ultimately directed me to God and nature.
As virtual reality invades our eye-holes, I pray my daughter has a chance to see truly beautiful things on screens—and then seek out the inspiration for that beauty in the real world.
Santa Barbara at sunset. Credit: Zach Noble
Zach Noble is a journalist who has covered everything from the OPM hack to a rescue dog’s retirement party. He’s been wrestling to reconcile his bleeding heart Catholicism with his pragmatic libertarianism since that freshman year love affair with Ayn Rand. He tweets erratically as @thezachnoble.